Hammad Daud

Hello, I'm

Hammad Daud

Unity Game Developer | Mobile, PC & WebGL

Unity Expert with a proven track record of transforming complex ideas into high-performance, polished games. I provide comprehensive end-to-end development, taking projects from initial concept to full commercial release. Whether you need a competitive multiplayer environment, a seamless WebGL experience, or a top-tier Mobile/PC title, you provide the vision and I handle the entire technical implementation, delivering a polished, market-ready product.

100%

Job Success

35+

Projects Done

Scroll
Proven Track Record
0+

Projects Completed

Across Mobile, PC & WebGL

0%

Job Success Rate

Maintained on Upwork platform

0+

Happy Clients

Worldwide game developers & studios

Technologies & Tools I Work With

Unity
C#
Photon
PlayFab
Firebase
WebGL
Addressables
AWS
Node.js
Git
Technical Expertise

My Technical Stack

6+ years across the full Unity development spectrum, from low-level engine systems to market-ready multiplayer titles.

Game Engine & Core

7 skills

Unity 3DC#Unity DOTS / ECSURP / HDRPAnimator & TimelinePhysics & CollisionsScriptable Objects

Platforms

6 skills

AndroidiOSWindowsmacOSWebGLConsole-ready builds

Backend & Services

6 skills

Firebase Auth & AnalyticsPlayFab (Economy, Leaderboards)AWSNode.jsREST APIsJSON / XML

VR Development

6 skills

Unity XR ToolkitOculus / Meta SDKSteamVRHTC ViveVR Interaction SystemsSpatial Audio & Haptics

Optimization

6 skills

AddressablesAsset BundlesMemory ProfilingFPS OptimizationDraw-call ReductionLOD & Occlusion Culling

Monetization

6 skills

IAP IntegrationAdMobUnity AdsAppLovinIronSource MediationReward Systems

Gameplay Perspectives

6 skills

FPS / TPSIsometric / Top-DownSide Scroller / 2.5DCasual / Hyper-CasualStory-Driven / RPGEducational & Gamification

UI/UX & Tools

6 skills

Responsive UI SystemsLocalization-ready UIDOTween AnimationsGit / Version ControlJira / Agile / ScrumBlender (basic)

Education

BS in Computer Science

Federal Urdu University of Arts, Science and Technology, Islamabad Campus (2021-2025)

Unity Certified

NUML, Rawalpindi (Dec 2022)

Languages

  • English (Fluent)
  • Urdu (Native)
  • Punjabi (Native)

Core Competencies

  • Advanced Game Architecture
  • LiveOps & Economy Balancing
  • Multiplayer Matchmaking (Photon/Fusion)
  • Memory Profiling & Optimization
  • Rapid Prototyping
  • Cross-Platform Deployment
What I Do

My Expertise

Specializing across the full Unity game development stack, from real-time multiplayer to clean, scalable architecture.

VR Development

Building immersive virtual reality experiences with Unity XR Toolkit, Oculus/Meta SDK, and SteamVR. Crafting natural interaction systems, spatial audio, haptic feedback, and optimized VR performance across Meta Quest, HTC Vive, and PC-VR platforms.

Backend Integration

Deep expertise in PlayFab and Firebase: player authentication, persistent cloud saves, virtual economy systems, global leaderboards, real-time analytics, and push notifications, all wired seamlessly into Unity.

API & Data Management

Robust REST API integration, JSON/XML data pipelines, secure cloud data synchronization, and well-structured client-server communication patterns across mobile, PC, and WebGL deployments.

Performance Optimization

Delivering stable 60fps on mid-range Android through Unity Profiler-driven analysis, draw-call batching, LOD management, occlusion culling, texture atlasing, and Addressables-based streaming.

Asset & Resource Management

Implementing Addressables and Asset Bundles for CDN-backed dynamic content delivery, keeping build sizes lean, load times fast, and enabling live updates and DLC without full rebuilds.

Clean Architecture

SOLID-principled, modular Unity code built for long-term scalability, from Scriptable Object-driven data layers to service-locator patterns, dependency injection, and event-bus architectures.

Level Design

Crafting immersive, balanced, and visually compelling environments. Designing engaging gameplay loops and spatial layouts tailored for 2D, 3D, and multiplayer experiences, with a focus on player flow, pacing, and replayability.

Gameplay Systems

Designing and implementing engaging gameplay mechanics, combat systems, progression loops, quests, achievements, inventory systems, and player retention features that create compelling gaming experiences.

Game Monetization

Integrating in-app purchases, virtual currencies, rewarded ads, battle passes, subscriptions, and economy-balancing systems while maintaining a player-friendly experience.

AI & NPC Systems

Developing intelligent enemy behaviors, state machines, behavior trees, pathfinding, navigation systems, companion AI, and dynamic NPC interactions for immersive gameplay.

Analytics & Live Operations

Implementing player analytics, event tracking, remote configuration, A/B testing, seasonal content systems, and live-ops tools to improve retention and monetization.

Animation & Visual Effects

Creating smooth character animations, blend trees, particle effects, camera systems, hit reactions, and visual feedback that enhance gameplay feel and immersion.

Tools & Editor Development

Building custom Unity Editor tools, level editors, automated workflows, debugging utilities, and content management systems to accelerate development pipelines.

Audio Systems Integration

Implementing adaptive music, sound effect management, audio mixers, voice systems, spatial audio, and event-driven sound design for immersive player experiences.

Procedural Content Generation

Developing systems for procedural levels, terrain generation, loot distribution, enemy spawning, and dynamic content creation to maximize replayability.

Save Systems & Player Progression

Building secure save/load systems, player progression frameworks, achievement tracking, cloud synchronization, and profile management across devices.

Platform Services Integration

Integrating Google Play Services, Apple Game Center, authentication systems, cloud saves, leaderboards, achievements, and social features.

Cinematics & Story Systems

Creating dialogue systems, cutscene frameworks, branching narratives, quest systems, and story-driven gameplay experiences for narrative-focused games.

My Work

Featured Projects

Handpicked games showcasing multiplayer systems, backend integration, and polished game-feel.

Wander
Multiplayer2DMobile

Wander

Wander is a falling-block multiplayer game focused on real-time matches. Each game pairs you with an opponent, turning familiar falling-block mechanics into shared, live experiences where timing, awareness, and smart chaining make the difference. Play against random players, challenge friends, or play against AI. Track progress on leaderboards and explore a competitive puzzle game designed to be engaging without being overwhelming.

UnityC#PhotonPlayFab
Organizer Pro
3DPC

Organizer Pro

Organizer Pro is a casual decluttering and organizational game with over 15,000 objects to organize. No rules or time limits, just pure arranging and satisfying before-and-after transformations. Approximately 30 total hours of playtime.

UnityC#
Gamisodes
3D2DMobile

Gamisodes

Experience interactive stories featuring iconic cartoon characters like Inspector Gadget! Gamisodes brings you thrilling interactive stories where you can watch and play mini-games. Whether you love classic cartoon adventures, story-driven games, or fun puzzle challenges, Gamisodes offers a unique mix of gaming and entertainment for all ages.

UnityC#AWSNode.jsFirebase
Speedball Neon Rush: Endless
3DMobile

Speedball Neon Rush: Endless

Enter the world of speed, rhythm, and survival! This isn't just another endless runner; it's a pulse-pounding journey through rotating neon environments, where precision, timing, and focus decide how far you'll go. The neon speedball is always moving, the path is always shifting, and your only mission is to survive.

UnityC#AdMobAppLovinFirebase
Career Path

Work Experience

A journey through game studios, indie teams, and freelance work that shaped my expertise.

Senior Game Developer

Gamenock

2022 – Present
Remote
Full-time

Leading game development initiatives at Gamenock, designing and delivering high-quality game experiences across multiple platforms. Responsible for end-to-end development, team collaboration, and maintaining scalable, performant codebases.

Unity 3DC#Game DesignMultiplayerMobilePC

Unity Game Developer

Upwork - Freelancer

2025 – Present
Remote · Worldwide
Freelance

Unity developer on Upwork with a 100% Job Success Score. Delivering multiplayer titles, mobile casual games, 3D simulations, blockchain apps, and WebGL experiences for international clients, consistently rated 5 stars across all engagements.

Unity 3DC#Photon PUN2/FusionFirebasePlayFabAdMobIAP

Unity Game Developer

Freelance - Game Projects

2020 – Present
Remote
Freelance

Independently designed and published 50+ games and apps built in Unity with C#. Crafted addictive gameplay loops, optimized performance for Android/iOS/PC, and integrated monetization strategies including rewarded ads, interstitials, and in-app purchases.

UnityC#AndroidiOSAdMobUnity AdsIronSource

App Developer & Technical Consultant

Early-Stage Startups

2021 – 2023
Remote
Contract

Collaborated with founders to build MVPs and proof-of-concept mobile applications. Focused on clean UI/UX, scalable code architecture, and meeting tight go-to-market deadlines. Covered blockchain-themed apps with token economies and reward-based gamification.

UnityC#FirebaseNode.jsREST APIUI/UX

Unity & C# Instructor

Teaching & Mentoring

2022 – 2023
Rawalpindi, PK
Part-time

Conducted workshops and one-on-one mentoring sessions for beginners learning Unity and C#. Curriculum covered game mechanics, scripting fundamentals, UI systems, physics, and App Store publishing workflows.

UnityC#Game DesignUI SystemsPublishing
5-Star Reviews

Client Reviews

Don't take my word for it. Here's what the people I've worked with have to say.

“Hammad was excellent to work with throughout the project. He was professional, communicative, detail-oriented, and consistently delivered high-quality work. He successfully implemented gameplay features, UI improvements, ad mediation, Firebase integration, and bug fixes. Communication was clear throughout the process, and the final result exceeded my expectations.”
AD

Albert Dorn

Dorn Bros Entertainment · Freshness Speed Run

Get In Touch

Let's Build Together

Have a game idea or a project in mind? I'd love to hear about it. Let's create something amazing.

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